It seems as though the current build of Halo: Reach has a significant bug. This bug returns a dead player’s screen back to the respawn point, instead of allowing the player time to see if the enemy did any teabagging! Bungie wants to make a point in getting this awesome feature fixed before the Halo: Reach multiplayer beta..
“Title: Teabagging / humiliation moves impossible
Type: Bug
Opened: 3/4/2010 8:53:13 AM
The respawn camera flies back to the spawn location immediately after dying, so your opponents can’t teabag / shoot / melee your body and have a possibility of you seeing it.”
In perhaps more interesting news, Bungie has promised to explain what exactly Headhunter and Invasion modes, teased in the most recent trailer, are in advance of the May 3 beta launch. Stay tuned for the latest.
It’s that time of the month again.. You know, when we announce the winner of last month’s Halo Reach Giveaway! I’ll keep this short and sweet because there is only one person that’s going to be very happy and many other than are going to be not so happy. Congratulations to Chris in California! Chris has been contacted and actually doesn’t live to far from where I live ..Maybe i’ll pay him a visit personally.
Remember, don’t get down if you didn’t win this time around because you can always re-enter every month. If your thinking that you won’t have a chance in winning, you’d be surprised at the relatively high chance of someone winning is. I won’t give an exact number but just trust me on this, it’s worth entering.. Again Congrats to Chris!
Oh yea, a brand spank’n new video released by Bungie teases the upcoming Multiplayer Beta set for May. The video shows off a ton of multiplayer gameplay which includes never before seen weapons, perks and equipment like jump-jets as well as some awesome new movements. Check it out!
Today Markus teased, on the Halo Reach Dev Blog, that some juicy multiplayer info will be released in about a day. Some unnamed sources say that Urk has confirmed that the info has been held back to include a podcast with the announcement.
Keep your eyes peeled, and definitely check back here for an update when the announcement is made.
Heroes star Greg Grunberg Pours his guts out while recording a voice-over for Halo: Reach. This image coming to you from Greg’s Twitter account. As some commentators have mentioned, what’s with the drapes?
I wanted to take a moment to remind all you gamers out there that this month’s Halo: Reach Giveaway is nearly at the end of the submission deadline. Please get your entries in by the 25th in-order to qualify for the February giveaway. Any entries past the 25th will be added to March’s Giveaway.
If you want an explanation on why the entries work the way they do, then see last month’s winner. If you want to submit your entry now, then head on over the the giveaway page!
If you didn’t get a chance to catch the latest episode of GTTV That recently aired on Spike yesterday, don’t worry, you didn’t miss much. Besides Geoff trying to get every bit of info out of the Halo: Reach developers, there was only one bit of information that was of any particular interest. During the interview with Brian Jarrard, Geoff asked if there where going to be dual-wielding in Halo: Reach. Brian had this to say:
“uh.. you know, i don’t think i’ve seen dual-weilding in the game yet”
This isn’t a definitive answer, especially because of the “yet” at the end. Draw your own conclusion and leave a comment.
You might want to tune in to the next episode of GameTrailers TV. Along with a slew of other gaming information and news is an interview with Halo: Reach developer, Marcus Lehto. Below is a summary of what you can expect to see:
Interviews
· James Cope – Producer / Crackdown 2
· Brian Jarrard – Community Director / Bungie
· Sam Lake – Lead Writer / Alan Wake
· Marcus Lehto – Creative Director / Halo: Reach
· Peter Molyneux – Design Director / Fable III
Summary
“Viewers are going to be treated to an inside look at the Xbox 360 titles that will shape the year in electronic entertainment,” said Geoff Keighley, Host and Executive Producer, GTTV. “All of us at GTTV are looking forward giving our audience a chance to hear about the gameplay innovations that they will enjoy as Microsoft rolls out their impressive 2010 slate, directly from the innovators themselves.” …
Now, we realize that the fan art is becoming more steady. Mostly in-part because of the recent bombardment of imagery Bungie Studios has released this month. As of now, it’s still something to keep us momentarily interested while we wait for that darn beta!
check out this recent work of art created by AirForceHero. If you’re in a creative mood and have the image editing know-how, check out Halo: Reach’s render department for some great imagery.
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