ViDoc #1, uniquely named, Once More Unto the Breach. This 8 minute video shows off some in-game footage and AI along with comparisons of past Halo games. Once More Unto the Breach stresses the fact that Halo: Reach will be more expansive, more detailed and have a wider variety of weapons and vehicles.
..Somebody on the internet decides to pass off the very tiring and played-out Crysis Masterchief mod as leaked footage. Earlier this morning a fake video hit the internet, a video that I’ve yet to find.. Never-the-less, it’s fake. Embedded below is a video of the Crysis Masterchief mod in action enjoy.
30 new Halo: Reach images from the campaign have made their way onto the internet. XXLGaming seems to have the goods but their server is being hit pretty hard at the moment so you may have to wait until the dust settles before you can take a look. We’ll host the images here on HRI when we get a chance.
Update:
Nothing to see here but a slew of old images. You’re better off heading to the official Halo: Reach project page if you want to drool over something. Don’t forget to checkout the Render page, Urk just let us know that some sweet new renders are up!
Gamereactor’s Jonas Mäki Has the scoop on Halo: Reach after getting to experience the game first hand. This is one article you’ll not want to pass up. Here is a taste of what Jonas has written about:
“Since then I have had a month to digest and think about my impression from the visit. Halo: Reach will definitely stick out from the rest of the Halo games, since it is guaranteed not to get a sequel and includes more new elements than any other instalment in the series (with the exception of Halo Wars). Halo: Reach is likely to be Bungie’s final farewell to the series, and after it comes out they will look to create new titles in what will most likely original game worlds as the independent developers they have once again become.
A half-assed Halo: Reach would lead to lower expectations on the next game from Bungie, so there is no room for complacency. And Bungie are very proud of everything they have achieved with the Halo series in terms of critical acclaim, awards, sales numbers and perhaps most importantly response from fans. Therefore it is important to go out with a bang, and after my visit I believe that is exactly what they will do.” …
In his latest episode, The HipHopGamer speculates on the possibility of a single-player campaign mission making an appearance in the Halo: Reach Beta. It’s an interesting thought but I do recall Bungie offering a “Reach Xbox Live Mutliplayer Beta“.
Where would Bungie be without it’s fans? Where would any business be without it’s customers? This customer ..err fan has some pretty strong and thoroughly laid out ideas about what would make Halo: Reach the perfect game. A few are listed below, hit the jump at the bottom for the complete package!
The campaign needs to be longer than the Halo 3 campaign. 9 missions was way to short (for me). In order to make it an outstanding campaign I want to see the following things.
- A long campaign, with at least over ten missions.
- A good story. (don’t worry about this)
- Beautiful cinematics (like those from Halo Wars)
- Missions with enough variety. enough different ways to take.
- Skulls (more skulls with funny effects)
- Co-op (possible 5 players, since there are 5 spartans on the pic above)
- Metagame (hmm.. how to improve this??)
- Easter eggs (so it’s a real Bungie game:P)
- An impressive end (good bossfight? a vehicle run to the Pillar of Autumn?)
- Flyable dropships?
- Campaign forge
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