‘Load Outs’ Change the Game
In a recent Bungie update, ‘load Outs’ were introduced as a major gameplay changer as well as several significant differences between elites and spartans. No longer will you have to rush for a shotgun or say a jet-pack. With ‘load outs’ you will be able to pick from a menu at the start of any game or before you respawn, a specific mix of equipment and weapon combo. Bungie makes…
Halo: Reach Multiplayer Recap, in-depth
Brian Leahy of ShackNews had the pleasure to sit down with two of the dudes from the Reach development team, Luke Timmins, Tyson Green, Lars Bakken and Brian Jarrard. Together they go in-depth about how Halo: Reach’s Multiplayer experience will pan out, specifically focusing on the Arena System as well as Matchmaking and Active Roster feature. If you missed this, take a few minutes and give this a read, you’ll…
Player Investment System
Earlier today G4 got an exclusive peak at Halo Reach’s “Player Investment System”. The idea behind this is to give players a sense of accomplishment and reward no matter what type of way they play Halo: Reach. Credits can be earned in both campaign and multiplayer that may be banked to later cash-in for awesome spartan customizations. It’s important to point out that although there will be a serious amount…
Reach Multiplayer Gets Social
Bungie appears to be pulling out the big guns this time around. Many New features have been added to the Halo: Reach multiplayer experience. ShackNews recently got the scoop on a wide variety of both small and large changes that will be going into Reach’s Multiplayer . Possibly the largest change will be “Arena Playlists”, in which harcore gamers will advance through seasons to reach the top. Along with this…
Teabagging Returning in Halo: Reach
It seems as though the current build of Halo: Reach has a significant bug. This bug returns a dead player’s screen back to the respawn point, instead of allowing the player time to see if the enemy did any teabagging! Bungie wants to make a point in getting this awesome feature fixed before the Halo: Reach multiplayer beta.. “Title: Teabagging / humiliation moves impossible Type: Bug Opened: 3/4/2010 8:53:13 AM…
Halo: Reach Mutliplayer Video Drops!
Oh yea, a brand spank’n new video released by Bungie teases the upcoming Multiplayer Beta set for May. The video shows off a ton of multiplayer gameplay which includes never before seen weapons, perks and equipment like jump-jets as well as some awesome new movements. Check it out!
Big Multiplayer News Coming Soon!
Today Markus teased, on the Halo Reach Dev Blog, that some juicy multiplayer info will be released in about a day. Some unnamed sources say that Urk has confirmed that the info has been held back to include a podcast with the announcement. Keep your eyes peeled, and definitely check back here for an update when the announcement is made.





