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Halo: Reach Multiplayer Recap, in-depth

Posted 30 Mar 2010 in Multiplayer,News

Brian Leahy of ShackNews had the pleasure to sit down with two of the dudes from the Reach development team, Luke Timmins, Tyson Green, Lars Bakken and Brian Jarrard. Together they go in-depth about how Halo: Reach’s Multiplayer experience will pan out, specifically focusing on the Arena System as well as Matchmaking and Active Roster feature. If you missed this, take a few minutes and give this a read, you’ll be glad you did come beta-time.

reach multiplayer

Matchmaking and Active Roster

Arena System

Posted by Rhapsody
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